dicey: (Default)
physical description )

permissions )

links )

This post also serves as a contact/plotting/spam/whatever post, so feel free to use it whenever you want.
◾ Tags:
dicey: (I could find my way back)
-roughly twenty-five years old
- light gray skin
- two yellow-orange horns (one shaped like a claw, the other shaped like a stinger)
- sharp and pointy fang-like teeth
- naturally black lips
- dark blue sclerae
- lots of messy black hair-- either worn loose; in a long, thick braid down her back; or in complicated French braids
- glasses, with an eyepatch replacing the left frame (not the same pair that she had at age fifteen, however)
- left arm is nonexistent; there's just a stump, which is almost always wrapped up to keep the scarred skin from showing
- ratty clothes
- when she can find it, she wears blue lipstick and blue fingernail polish
- she has multiple (obviously non-professional) tattoos-- between her shoulder blades, words reading "Hanna Falk Cross", decorated with little skulls and 8s; on her right shoulder, a mini version of Zell's tattoo; on her left shoulder, a splotch of black, a few inches in diameter
- cartilage earrings shaped like lightning bolts that corkscrew up the sides of each ear

In an effort to not godmode other characters' futures (even event-y, potential futures!), everyone currently in Adstring will, from Vriska's POV, have been long gone from the city.
dicey: (my reputation's kinda clouded with dirt)
Name: Vrishchika (Vriska as a nickname), Goddess of Fear
Age: ~250 (appears eternally as a young teenager)
Backstory: She was formerly a mortal troll kid, and was made a fear goddess by Pitch. That's all I have so far, but I'm open to plotting with other people who are participating-- prior relationships, allegiances, feuds, etc. For characters who aren't participating, she'll remember her relationships with them as being essentially the same, but with the added "they're mortal and she's not" dynamic.
Personality: Basically the same as it is now, but amplified. Good influences have less of an effect on her because of the whole "goddess of fear and terror" thing, so she's even more of a vindictive, volatile wildcard than she was even in early canon. She's capable of compassion and love and positive things like that, but most people (i.e. mortals) just simply aren't worthy of it as far as she's concerned.
Relationships:
Hanna Falk Cross: PLATONIC LIFE PARTNERS FOR IMMORTALITY they're kind of diametrically opposed in most ways and probably have to do battle a lot but she doesn't care; she <3 him.

Pitch Black: He made her, so he's kind of her dad in a weird way. Except not, because a) former troll, so no concept of family; and b) IMMORTAL GODDESS HERE, YOUR PUNY MORTAL RELATIONSHIP CATEGORIES HAVE NO RELEVANCE TO HER MWAHAHAHA etc.

Other: Only people who are close to her are allowed to call her "Vriska", as far as she's concerned; it's a familiarity thing. She'll get pissy if anyone else does, because she'll see it as a show of disrespect.
dicey: (I can see no way‚ I can see no way)
physical description )

permissions )

links )

This post also serves as an OOC contact/plotting/spam/whatever post, so feel free to use it whenever you want.
◾ Tags:
dicey: (and my heart is the heart of a life)
OOC Information;
Name; Iddy
Personal Journal; [personal profile] corknut
Contact; [plurk.com profile] ihdreniel, ZieglerFan719@gmail.com
Other Characters; n/a
Activity proof; n/a


IC Information;
Character Name; Vriska Serket
Canon; Homestuck
Canon Point; Right after mercy-killing her lusus (page 004173)
Age; 6 solar sweeps/approximately 13 years old
House; Hel
Power; Body control

Personality;
Vriska is screwed up. So, so screwed up. In fact, in a group of teenagers from a crapsack world that seems to thrive on fundamentally screwing kids up for life, she's one of the worst. Her Freudian excuse is pretty obvious: she was raised from a very young age to lead her fellow troll children to their deaths, so as to feed her custodian and avoid dying in some way herself. Even before that, she was reading a journal filled with murder and rape, and she believed that this was something she needed to emulate in order to be strong. She routinely hurts and kills those that she calls friends. And the society that she comes from tells her that this is all perfectly okay.

She comes up with an excuse for anything and everything, mostly in order to take blame off of herself. She relentlessly bullies Tavros (a sweet, shy boy who-- usually-- wouldn't hurt a fly), then later says that she was just trying to make him "strong" so that he wouldn't be executed for being useless. She users her powers to hurdle him off a cliff, then brushes it off as punishment for continued weakness. Killing one troll and blinding another? She was locked in a revenge cycle that they started, and not retaliating would have counted as losing. Helping to create the series' main antagonist? Fate said he was going to be created anyway, and she wanted to have a hand in it so that it would be all the more impressive when she defeated him. Knowingly sending a clueless human boy to his death? It was for his own good because she knew he would come back to life stronger than ever, and telling him he would die ahead of time would have just caused him needless fear. And so on, and so forth. There's nothing that she doesn't have a justification ready for, and none of them don't involve attempts to get her off the hook for any number of terrible misdeeds. The thing is, a lot of the time, she's not just bullshitting-- she truly believes these justifications, and doesn't understand why barely anyone wants anything to do with her. She generally figures that other people just don't get it, or that it has to do with all the "bad luck" she's had since she lost her eye and arm (bad luck is yet another thing that she blames a lot of her problems on). She tends to go back and forth between appearing to have high self-esteem and low self-esteem-- she has a strong tendency towards bravado that she definitely seems to believe to an extent, but she insults and beats herself up on occasion, too.

Basically, what Vriska wants most in the world is to be a gigantic Mary Sue. She wants it all: all the power, all the gaming levels, all the skill, all the relationships. She thinks she's much more cool, suave, and manipulative than she actually is, and she envies people who can use and trick others without the liberal use of mind control. She openly tries to shape her entire life around the experiences of her ancestor, who was a true Alternian troll in every sense of the word (that is, she was a rampant murderer with no regrets or misgivings). Really, though, she's just kidding herself-- she may be capable of horrible things, but we do see in canon that she can and does feel regret, such as when she feels terrible for killing Tavros later on in the series. This is something that actually causes her quite a bit of insecurity at times; she won't admit it easily, but she worries that she isn't a good enough troll largely because she doesn't cause enough destruction and mayhem. This is part of the reason that she goes so overboard (later, she acknowledges that she was "trying too hard"). It clashes quite a bit with her desire to be a strong perfect badass troll, and probably what causes her more internal conflict than anything else. Still, while Vriska might not be as hard and uncaring as she sometimes wants to be, she's definitely not an overall nice person, even deep down. She's capable of genuine attempts at niceness (she tried to make amends with Aradia by collaborating with Equius to give her a robot body, for example, and she makes Tavros a rocket car to ride around in), but they're often awkward and fumbling. All in all, she's generally more likely to show someone she cares by abusing or teasing them. It's what she's better at.

Samples;
Network Sample;
Oh, I get it. Hel.

Hell.

That is so clever! And pretty nice of the gods, to put the description of this place right there in the house name like that. It saves people the trouble of having to figure it out all on their own. "Hello, welcome to Asgard! You're in Hell House, which means on top of the annoyance and misery of Asgard in general, you're going to have to deal with an absentee patron goddess who ignores you and can't give a straight answer to save her life. Have fun!!!!!!!!"

They should put that on the brochures.

[Despite her words, Vriska doesn't actually mind Asgard-- or her house-- all that much. In fact, she has to admit she thinks they're both pretty cool, and quite possibly better than this bullshit game she was being dragged into back home. But the loss of her powers and her sylladex and being stuck at shitty, useless power level 1 with body control is just not on, and she's currently focusing on the negative far more than the positive. And when she gets herself worked up, the negative tends to take over completely, and make the positive disappear.

it's a Vriska thing.]


But I shouldn't be surprised. I don't know if you know this about me, Asgard, but I don't always have the best luck in the world. This is just another example of the universe shitting on me every chance it gets! Being yanked off my planet and drop-kicked onto another one just wasn't enough to break the jinx that's got its hold on me, I guess.

God. It's enough to drive a girl insane.

Log Sample;
A log from another game!
◾ Tags:
dicey: (at least some things can't get any worse)
The space behind Vriska's door will be simple: there will be a multitude of video screens, all playing various scenes from her life (mostly from back on her home planet, Alternia). While in the past she's been a lot more "I don't care who knows about me and I don't care what you think" (even if some of that was at least partly an act), she's been more insecure about certain things lately, and this will reflect that!

UPCOMING DESCRIPTIONS ARE NOT GRAPHIC, BUT STILL FEATURE DISTURBING THINGS

Select video clips will include (unless stated otherwise, all people mentioned will be trolls):

SCREEN 1: A very young Vriska (~4 years old) watching wide-eyed-- partly horrified, partly fascinated-- as an eight-foot spider devours a screaming, crying child.

SCREEN 2: A somewhat older Vriska (~8 years old) forcibly wrestling a terrified younger child to the ground, then tossing him into a pit containing that same spider, now about twice as big.

SCREEN 3: An even older Vriska (~11 years old) using mind control to force an entire line of kids to walk to their deaths right into that same pit. By this point, she looks pretty numb to it all. Clips of similar scenes also scroll across the screen, at an increasingly fast pace-- it's clear that this was a regular occurrence, and that an untold number of kids died like this at Vriska's hands.

SCREEN 4: This one is a conglamoration of a bunch of different clips, all showing Vriska at various ages (about eight years old to about thirteen). In each one, she's sitting in front of a computer, chatting with the same person (who, annoyingly enough, always writes with white text). Most of their conversations aren't readable from the viewer's point of view, but Vriska always seems to end them angry, upset, or defeated-looking. Their last conversation, however, is readable (and if you want your character to read it but don't actually want to have to read it yourself, let me know and I'll summarize for you).

Interestingly, this one ends with a clip that might seem like a bit out of place: Vriska sitting on a couch in Ta Phrom, Pitch Black standing nearby and pouring her a cup of tea.

SCREEN 5: Vriska using mind control again, this time to force a boy to jump off a cliff (a different one from the spider pit). Unlike the previous killing clips, she looks furious in this one.

SCREEN 6: Vriska huddling on the ground, sobbing as ghosts swirl around her, looming over and brushing against her, sometimes ducking down close enough to whisper in her ears.

SCREEN 7: Vriska doing that now-familiar mind-control trick again, making a boy eat something thick and goopy-- something that seems to drive him more insane the more he eats. He's next shown attacking the house of a girl-- one who initially seems happy to see him, but quickly becomes horrified when she realizes what he's doing. He destroys the house through energy blasts coming from his eyes, killing the girl and anyone else that may have been inside.

SCREEN 8: Vriska peering closely at a round, white orb about the size of an 8-ball toy. Suddenly her eyes widen, and a half-second later the ball explodes in her face, blowing off one of her arms and spraying blue blood everywhere.

SCREEN 9: Vriska mind-controlling (YES AGAIN it was kind of her thing) the boy from screen 5-- not into doing anything bad to himself, but into mind-controlling someone else. This someone else appears to be a girl, who walks outside on a bright, sunny day and looks up at the sun. Her eyes turn red, and start to sizzle and smoke.

SCREEN 10: This scene, with no audio.


TL;DR VRISKA KILLS EVERYBODY PRETTY MUCH
dicey: (the love I need to see me through)
- roughly twenty-five years old
- light grey skin
- two yellow-orange horns (one shaped like a claw, the other shaped like a stinger)
- naturally black lips
- dark blue sclerae
- lots of messy black hair
- glasses, with an eyepatch replacing the left frame (not the same pair that she had at age thirteen, however)
- left arm is a metal prosthetic (again, not the same one she had at thirteen; as her body grew, she found people willing and able to make her new ones; it's not nearly as functional as her old one, though)
- ratty clothes
- wears blue lipstick and occasionally blue fingernail polish; for the most part, she's given up the huge amounts of mascara

In an effort to not godmode other characters' futures (even event-y, potential futures!), everyone currently in Adstring will, from Vriska's POV, have been long gone from the city.
dicey: (all of his questions)
SETTING
-contains elements of her hive back on Alternia, Athel Heim (the Adstring house she lived in with Jo and Morgana), and the House on the Rock (the Adstring house she lives in with Hanna and co.)
- I'm not picky on the details, so feel free to assume layouts based on those parameters; it's a dream, so stuff can be constantly changing anyway!


MEMORY ROOMS
Alternia
- Vriska at age six or so, using her mind control powers to make a group of fellow children walk off of a cliff and into the jaws of a giant spider
- Vriska peering at a round white ball, then a few seconds later, having it blow up in her face to messy effect
Adstring
- fighting Larxene, being beaten halfway to death, and yet still looking like she's having the time of her life (before she passes out, anyway)
UNDER CONSTRUCTION; MORE SOON
dicey: (I told her not to fuss and relax)
Vriska is a port-over from [community profile] adstringendum, where she spent a little over a year. This means that it's very possible she'll run into different versions of characters that she used to know! However, I want to be very controlled with this, and don't want to do anything that might make other players feel uncomfortable: this includes, among other things, having her express knowledge of things relating to your character or their world, having her talk about CR with past versions of your character or their canonmates, and so on. If you plan on interacting with Vriska, it'd be really great if you could fill out the following form for each of your characters (one per comment is optimal, so that I can screen the comments of dropped characters to keep things neat and organized):



If you don't fill this out but you comment to one of my posts/I want to comment to one of your posts, I'll either contact you personally about it, or assume that you don't want anything to do with CR AU shenanigans. I will never spring any of this on players without being sure that they're okay with it.
dicey: (I can hear your heartbeat)
Someday maybe there will be a snazzy IC message here.
dicey: (you want a revelation)
physical description )

permissions )

job tracking )

wage tracking )

rooming level tracking )

links )

This post also serves as a contact/plotting/spam/whatever post, so feel free to use it whenever you want.
dicey: (I know I can count on you)
OOC:

Name: Iddy
Are you over 16?: yes
Personal DW: [personal profile] corknut
Email: ZieglerFan719@gmail.com
Timezone: UTC-5/EST
Other contact: Ihdreniel @ plurk
Characters already in the game: n/a
How did you find us?: word of mouth/I think you guys probably know by now that you're one of the big-name games in journal RP :P


IC:

Character name: Vriska Serket
Fandom: MS Paint Adventures: Homestuck
Timeline: after coming on to Tavros in the Land of Maps and Treasure, but before Aradia kills her plus fourteen or so months at [community profile] adstringendum
Age: ~6 1/2 Alternian solar sweeps/~14 Earth years

~*Magical*~ abilities and strengths:
Like many trolls on the higher end of the blood color hemospectrum, Vriska is psychic. If someone has a weak or otherwise easily-controlled mind, she can worm her way in and get them to do her bidding. (However, canon does show that this doesn't work on humans-- so far, she can only put them to sleep.) Apparently, she can also read minds, though this ability is never demonstrated and is really only mentioned in a couple of throwaway lines. Based on her mind-controlling powers, though, it's probably safe to say that it only works on weak-minded non-humans. At this point, these are all the innate powers that she has (any others that she has in canon are either incompatible with her canonpoint, or were taken away by her previous game's setting). Trolls in general are also shown to be physically stronger and a lot more durable than the average human, though the extent to which they are isn't really revealed.

How would they use their abilities?: Unfortunately, Vriska has a history of using her mental powers for some pretty awful things. She's not going to try to take over the ship or cause mass murder and mayhem with them, but it's possible that she might attempt to make other trolls do bad things to themselves or others (though I should note that she got out of the habit of using them in Adstring, so she wouldn't necessarily be quite as mind control-happy in MH). Of course, I wouldn't have her use powers of any sort against other characters without obtaining the full permission of everyone else involved.

Appearance:
She looks to be about thirteen years old (even after a year in Adstring; the setting there stops aging) and is mostly humanoid, with some major differences: light gray skin, two yellow-orange horns (one shaped like a claw, the other shaped like a stinger), naturally black lips, and yellow fingernails and sclerae are the most noticeable ones. She has a huge mane of of messy black hair, she wears glasses (with an eyepatch replacing the left frame, since her left eye is gone and there's just an empty socket there), and her left arm is a fully-functional metal prosthetic. She typically dresses extremely casually, bordering on raggedy-- her main canon outfit for her timepoint, for example, is a pair of blue jeans, a t-shirt, and a light jacket with one sleeve ripped off just below the shoulder. She likes to wear a ridiculous amount of blue eye makeup, along with blue lipstick and occasionally blue fingernail polish, but that was a little hard to come by in a post-apocalyptic wasteland. Since it's mid-autumn in Adstring and the weather is starting to get cooler, she'll come dressed for that if she's accepted: a sweater (belonging to one of her Adstring housemates), a hat with horn-holes, heavier pants, etc.

Background/Personality:
Vriska is a young troll originally from a planet called Alternia. Like all trolls, her life was extremely challenging from the very beginning-- something that actually does a lot to explain the more odious parts of her personality. All troll children start out as insect-like pupae, born from the combined genetic material of all available adults. (Though in Vriska's case, she was actually created via ectobiology by a future version of one of her friends, and sent crashing into the brooding caverns on a meteor. It's a little complicated, and not really all that important in regards to her current canonpoint.) After growing limbs, they must undergo a series of extremely dangerous and difficult trials that are meant to test whether or not they are worthy and capable of surviving in Alternia's harsh culture and landscape. Vriska was one of the ones that passed-- and she is screwed up. So, so screwed up. In fact, in a group of teenagers from a crapsack world that seems to thrive on fundamentally screwing kids up for life, she's one of the worst. Her Freudian excuse is pretty obvious: she was raised from a very young age to lead her fellow troll children to their deaths, so as to feed her caretaker (called a "lusus" by trolls-- hers happened to be a gigantic spider) and avoid dying in some way herself. Even before that, she was reading a journal (and hero-worshipping its writer) filled with murder and rape, and she believed that this was something she needed to emulate in order to be strong. She routinely hurts and kills those that she calls friends. And the society that she comes from tells her that this is all not only perfectly okay, but also correct and desirable.

More on that journal, because it's pretty important: when she was nearing the age where she would have to start feeding her fellow kids to her lusus, Vriska found something that would eventually become extremely important to her: an ancient account of the life of a ruthless, fearsome pirate marquise named Spinneret Mindfang. According to Alternian legend, everyone had one ancestor with which they shared more genetic material than anyone else. Because Mindfang shared both Vriska's blood color and her unique class sign, she became convinced that she was the Marquise's descendent, and that she was meant to follow in her footsteps. The journal became her bible of sorts, and she began relentlessly emulating as much of Mindfang's life as she could (up to and including trying to recreate her relationships). She eventually started playing FLARP, an "extreme live-action roleplay" game that could-- and often did-- result in the deaths of its participants. Vriska adopted Mindfang's persona during these games, even going so far as to use her name as her roleplaying handle. She was an extremely enthusiastic and dedicated player-- both because she found it incredibly fun, and because the amount of dead trolls that resulted allowed her to keep her lusus well fed. This was easily the happiest period of her pre-Adstring life, relatively speaking.

Unfortunately, it didn't take long for it to all go bad. When she was probably about four or five sweeps old (somewhere between nine and eleven human years), she got involved in a little incident with Tavros, a fellow gamer. Namely, she was angry at him for choosing to surrender instead of fighting an enemy that he knew was too powerful to beat, and so she used her mind-control powers to force him to jump off a cliff. In retaliation, his teammate Aradia used her psychic powers to summon up the ghosts of all those that Vriska had killed, sending them to torment her. This badly scared and upset her, and, with some encouraging from a mysterious internet stranger who would become very important later on (but isn't all that important yet), she mind-controlled Sollux, yet another troll, into blowing up Aradia's home, killing her. As revenge for that, Terezi-- Vriska's primary FLARPing partner, who she had previously been close with-- contacted the aforementioned mysterious guy and informed him that Vriska had his magic cue ball, which she used as a sort of Magic 8-Ball to help with her gaming strategy (whenever it was asked a question, it always told the truth). In anger, Mysterious Guy blows the cue ball up in her face, causing her to lose both an eye and an arm. Vriska then mind-controls Tavros (who can mind-control animals) into having Terezi's lusus psychically tell her to sleepwalk outside, look up at the blinding Alternian sun, and open her eyes.

As you can see, Vriska kind of does a lot of stuff that ends up pissing people off. This is probably a good time to note that she comes up with an excuse for anything and everything, mostly in order to take blame off of herself. She relentlessly bullies Tavros (a sweet, shy boy who-- usually-- wouldn't hurt a fly) for ages, then later says that she was just trying to make him strong so that he wouldn't be executed for being useless. After she uses her powers to hurdle him off a cliff, she brushes it off as punishment for and frustration about his continued "weakness". Killing Aradia and blinding Terezi? She was locked in a revenge cycle that they started, and not retaliating would have counted as losing. Helping to create the series' main antagonist? Fate said he was going to be created anyway, and she wanted to have a hand in it so that it would be all the more impressive when she defeated him. Knowingly sending a clueless human boy to his death? It was for his own good because she knew he would come back to life stronger than ever, and telling him he would die ahead of time would have just caused him needless fear. And so on, and so forth. There's nothing that she doesn't have a justification ready for, and none of them don't involve attempts to get her off the hook for any number of terrible misdeeds. The thing is, a lot of the time, she's not just bullshitting-- she truly believes these justifications, and doesn't understand why barely anyone wants anything to do with her. She generally figures that other people just don't get it, or that it has to do with all the "bad luck" she's had since she lost her eye and arm (bad luck is yet another thing that she blames a lot of her problems on). She tends to go back and forth between appearing to have high self-esteem and low self-esteem-- she has a strong tendency towards extreme bravado that she definitely seems to believe to an extent, but she insults and beats herself up on occasion, too.

Back to her history: after that big Vriska-Terezi-Tavros-Aradia-Sollux mess, the revenge insanity stopped there for a while. Vriska's neighbor, Equius, built her a metal prosthetic to replace her missing arm, and her empty eyesocket was (thankfully) covered by a cool pirate-y eyepatch. She found a new FLARPing partner in Eridan, a genocidal sea-dweller. Things went on like this for another sweep or two. It was about at this point that the main plot of the canon started up (though I've taken her from fairly early on). A group of twelve troll kids-- Vriska and her FLARPing buddies included-- began playing a game called SGRUB that allowed them to directly control each others' environments in a very Sim-like fashion. Due to the influences of the game and the then-unknown figures controlling it, all their lusii began to die one after the other. (Vriska's was only severely wounded instead of outright killed, so she chopped off her head to put her out of her misery.) Meteors began raining down on Alternia, and the players escaped to the Medium, a game construct created to house those who had gained enough levels to get that far. Each one got their own little planet related to their history and personality-- Vriska's was called the Land of Map and Treasure, and it was distinctly pirate-themed. She fooled around there for a while, gaining more levels. Unluckily for Tavros, he was her client player, which meant that he was the one whose environment she got to manipulate-- which, of course, she used as an excuse to bully him some more. After bringing him into the Medium after her, she sent him straight to her planet, where she proceeded to... kiss him. Yes, really. Apparently all that harassment and and torture was just her way of saying that she really, really liked him. Needless to say, Tavros didn't return her feelings because he was basically terrified of her, but it doesn't seem to take long for them to get over the awkwardness of her come-on. They spent a bit of time together on Vriska's world, adventuring and treasure-hunting and generally being almost-sort-of-friends, maybe. This is the point from which I pulled her into Adstring.

Basically, what Vriska wants most in the world is to be a gigantic Mary Sue. She wants it all: all the power, all the gaming levels, all the skill, all the relationships. She likes to think she's much more cool, suave, and manipulative than she actually is (really, she's dorky, socially awkward, and not very good at hiding her emotions), and she envies people who can use and trick others without the liberal use of mind control. She openly tries to shape her entire life around the experiences of her ancestor-- the writer of that aforementioned journal-- who was a true Alternian troll in every sense of the word (that is, she was a rampant murderer with no regrets or misgivings). Really, though, she's just kidding herself-- she may be capable of horrible things, but her heart isn't always in it: we do see in canon that she can and does feel regret, such as when she feels terrible for killing Tavros later on in the series. This is something that actually causes her quite a bit of insecurity at times; she won't admit it easily, but she worries that she isn't a good enough troll largely because she doesn't cause enough destruction and mayhem. This is part of the reason that she goes so overboard at times (later, she acknowledges that she was "trying too hard"). It clashes quite a bit with her desire to be a strong perfect badass troll, and probably what causes her more internal conflict than anything else. Still, while Vriska might not be as hard and uncaring as she sometimes wants to be, she's definitely not an overall nice person, even deep down. She's capable of genuine niceness (she tried to make amends with Aradia by collaborating with Equius to give her a robot body, for example, and she makes Tavros a rocket car so he wouldn't have to use his wheelchair all the time-- though it shouldn't be forgotten that both of those gifts were needed in the first place because of her actions), but she also sees no problems with showing someone she cares by abusing or teasing them.

As far as her Adstringendum history goes, probably her biggest change is that she doesn't really do very many bad things anymore. This is partly because of the new setting-- though her choices were her own, it can't be denied that they were spurred on by her environment and upbringing-- and because of the large amount of positive influences that she accumulated very quickly. However, looking deeper into her psyche will show that she's far from having made a complete turn-around. In fact, her underlying personality hasn't really changed much at all, beyond developing a little bit more maturity (and I mean only a little bit; kid's still immature as all hell at times), and slightly-more-than-a-little-bit more self-awareness. She doesn't kill regularly anymore, and she doesn't really plan to in the future, but it was a large part of her life for a very long time and she's still very flippant about it in general. She feels bad for hurting her friends, but she still has a million and one excuses for why none of it was really her fault (though a couple of times someone has pushed enough to make her claim some blame). She's relieved that she doesn't have to worry about feeding her lusus anymore, but ask her about why she's glad, and you'll get an answer about how stressful it was for her, with maybe an afterthought about "oh yeah, and now nobody else has to die by my hand, I guess". She's still quite selfish and self-centered, and that caveat about how she's arguably not a bad person but still definitely not a nice person holds true.

Another change is her renunciation of her home world, and desire to move to Earth with her closest Adstring CRmate, Hanna Falk Cross of Hanna is Not a Boy's Name fame (much of this has to do with warnings from castmates about all the horrible things that happen to everyone back in their world). This is actually similar to something that happens in canon: way past her current canonpoint, she tells John Egbert-- a human that she'd been making friends with (and eventually crushing on)-- that she likes how low-pressure human society seems to her, and expresses interest in "living like a human". However, in canon, she wants to do this by winning the multidimensional, world-changing video game that they're all playing; in Adstring, she wants to do it by completely abandoning said game and taking off through the universe to find Earth.

Needless to say, she'd be thrilled to find herself on a spaceship.

One more minor note is that she's gotten a lot more used to using human vocabulary and terms, particularly around non-trolls. What a troll calls a "hive" she's gotten used to calling a "house", what a troll calls a "block" she's gotten used to calling a "room", and so on. She also often uses an Earth-based calendar system, mostly because attempting to follow the Alternian calendar is difficult when you're on a ruined planet without access to one. When asked her age, for example, she's gotten used to saying fourteen instead of six and a half, and she knows how to talk about time not only in perigees and solar sweeps, but in months and years. Basically, she's far from completely acclimated (especially when it comes to more complicated cultural stuff), but she still knows a lot about humans and human things.

Why should that character be in this game: n/a

Why do you want to continue their history here: I love CR AUs-- both playing them, and playing with them. It's one of my favorite trends to come out of LJ/DWRP. I also love playing Vriska, I like the development she's gotten in Adstring, and I'd like to see how that would play out in a new setting. One of the reasons that she's fun to play is that she's such a live wire, and there are a lot of different directions a player can take with her depending on setting/canon point/etc.-- with the right motivation, she can just as easily work for the villains as for the heroes. She has a definite niche in Adstring that came about mostly because several very good influences glommed onto her right away, and it'd be interesting to see how a new game and new CR would change that. The idea of a spaceship-based game for her has appealed to me for a long time, because at this point in her previous-game history, flying through the cosmos and hopping from planet to planet is exactly where she wants to be. That would alleviate much of the eventual slump I've felt with jamjar games, where I start having trouble coming up with IC reasons for my character(s) to relax and do things besides work tirelessly towards getting home.

Aaaand one more quick thing to mention: I always get a little nervous playing CR AUs (especially in new games) because I know that the concept is far from universally well-liked-- and one of the major complaints seems to be that people worry about having previous-game CR stuff forced on them. I just want to make it clear that I have no intention of doing this! If I'm accepted I'm going to put up a permissions post with several options ("Are you okay with Vriska recognizing your character and talking about her previous history with the other version?"/"Are you okay with Vriska recognizing your character, but not with having her mention details of past CR with the other version?"/"Are you not okay with Vriska recognizing your character at all?"/etc. etc.), and overall I'll do my very best to be accommodating.

For applicants considering an alternate version of a character already in game, please use this as your chance to explain the key differences between your character and the one already in play: n/a

Have you read up on how the game works?: yes; the plug-in is called the FlamingFerret, and characters can earn money by working, stealing, or mooching.

1st person sample:

(Note: I'm doing this in plain text for ease of reading, and because if I'm accepted pretty much all my posts to the IC communities will be in audio, video, or action; I'll only use text with people who have given me the okay for it)

Guuuuuuuuys. The missions this month suck! School? Seriously? Fuck that. Anyone who signs up for the education-based missions is going to have to hand over their coolness points to me immediately.

Oh, you think I'm joking? Hahaha! Sorry, but nope! I'm keeping track of this, and anyone who goes into the school area loses 10,000 points. 5,000 if you walk near it, because uncoolness can be an airborne infection. I think by the end of the month, we're going to have a lot of terminally uncool people on this ship!

But where do you think the points I'm taking away go? They can't just disappear; they have to go somewhere. Or to somebody. So who gets them? Can you guess?

That's right. I get them. It's me.

[text]

::::)

[/text]

3rd person sample:

Vriska Serket was certainly living the high life now.

Okay, fine, so she lived in a crappy little dorm room with three other people. That sort of sucked! What shitty luck she had, pulling the short straw like that. She was sure that if she had showed up before her accident, she would have been put in one of those awesome-looking penthouses. But alas, this was the era of unlucky Vriska, and she would just have to make do.

But seriously, compared to where she could be? This was awesome. She wasn't on a long-dead planet where every waking moment was spent worrying after a pain-in-the-ass spider. She wasn't being controlled by a too-powerful video game. She wasn't on some shitty meteor awaiting her impending doom. She was in space! On a ship! A ship that she was sure would eventually carry her to exactly where she wanted to go.

Granted, it wasn't all fun and games. Even Vriska Serket could get a little melancholy at times. There were things and people that she'd left behind; things and people that she may very well never see again. Even the person that she did think she'd see again-- Hanna, the one she was traversing the universe to find-- was a source of sadness, because she missed him.

But it was okay, because she knew that she was making progress. So she tried not to think about the sad things, and she certainly avoided talking about them-- what would be the point? Driving herself to depression? No thank you; that wasn't her.

Besides, anyone could see that the good overshadowed the bad by a mile in this situation. And that was because, for possibly the first time in her life, Vriska was on her way to exactly where she wanted to be.

Questions?: nope!
Did you put your characters name and fandom in the subject: I did indeed (well, I forgot and then edited it in, anyway)!
dicey: (I am done with my graceless heart)
For people who want to thread (I'M LOOKING AT YOU LENGA; THIS POST IS FOR YOU) but aren't in a game with me.

If you're in [community profile] adstringendum and want the thread to count as game canon, use this post.
If you're in [community profile] gargleblasted and want the thread to count as game canon, use this post.
If you're in [community profile] asgardeventide and want the thread to count as game canon, use this post.
dicey: (so here's to drinks in the dark)
PHYSICAL DESCRIPTION
-roughly twenty-three years old
- two yellow-orange horns (one shaped like a claw, the other shaped like a stinger)
- naturally black lips
- dark blue sclerae
- lots of messy black hair
- glasses, with an eyepatch replacing the left frame (not the same pair that she had at age thirteen, however)
- left arm is a metal prosthetic (again, not the same one she had at thirteen; as her body grew, she found people willing and able to make her new ones)
- ratty clothes (for example, she often wears an overshirt with one of the sleeves ripped off)
- wears blue lipstick and occasionally blue fingernail polish; for the most part, she's given up the huge amounts of mascara

PERSONALITY
- less immature and irritating
- somewhat less reckless
- still has a typical troll mindset/moral set in some ways, but it's been tempered due to non-troll influences
- still not really a nice person overall
- more sarcastic/snarky/deadpan (which might cancel out the "less irritating" bt for characters that wouldn't put up with that)
- more secure in herself; less overcompensating confidence and bravado
- doesn't obsessively try to make herself like Mindfang anymore, but she still thinks she's cool peeps (a.k.a., she's not interested in emulating her because she recognizes how different their situations are and knows being Mindfang just wouldn't work in Adstring, but there was no complete 180 "I've decided that the things Mindfang did were awful and wrong", either)
- sometimes struggles with the violent urges of an adult troll, but the people close to her have generally been able to help her channel them in positive ways
- still doesn't want to go back to her own world; if everyone was able to leave, she'd probably go wherever Hanna went

RELATIONSHIPS
- friends with Axel/Lea
- friends with Junior; knows some of the secrets about his past
- presumably gets over her crush on Larxene at some point because I can't imagine that shit lasting ten years
- becomes heterosexual life partners very close with Hanna; probably still has moirail feelings for him; out of all her relationships she loves him best 8]
- never reconciles with Kanaya and ends up in a kismesis relationship with her

MISC.
- stopped using her typing quirk sometime in Year 5

Profile

dicey: (Default)
Vriska Serket

August 2020

S M T W T F S
      1
2 345678
9101112131415
16171819202122
23242526272829
3031     

Expand Cut Tags

No cut tags